CONTACT INFO: cedimonte@gmail.com | charleydimonte.com


Reel Breakdown:

  1. “The Lost Secret”

    Lost to time or just forgotten, what secrets in the darkness lie? - A study in lighting and composition.

    A practice in lighting, composition, camera, and visual storytelling. Created in Maya, rendered with Vray, and comped in Nuke. Models provided by course. Responsible for all other aspects.

  2. “Allomantic”

    “I write these words in steel, for anything not set in metal cannot be trusted” - Inspired by Brandon Sanderson’s Mistborn.

    Lighting study created using Maya, Substance Painter, Nuke, and DaVinci Resolve. Rendered with Vray. Models provided from course and online sources. Responsible for all other aspects.

  3. “Wonderland”

    “A dream is not reality but who's to say which is which?” - Inspired by Alice's Adventures in Wonderland.

    An ethereal practice in lighting and compositing using Maya, Substance Painter, Nuke, and DaVinci Resolve. Rendered with Vray. Models provided from course. Character by Boris Klimov and Dmitry Danilov. Responsible for all other aspects.

  4. “Checkmate”

    It’s only a game of chess… right? - A study in visual symbolism and storytelling.

    A personal project created with Maya, Substance Painter, MEL, Marvelous Designer, and Houdini. Rendered with Vray and Comped in Nuke. Responsible for all aspects.

  5. “Still Life” (WIP)

    There is still life in the dark - A piece for my uncle John.

    Work in progress. RnD in lighting and visual storytelling using USD. Fully procedural environment and effects done in Houdini. Comped in Nuke and DaVinci Resolve. Rendered with RenderMan and Karma. Inspired by two combined concepts from Daniel Conway. Responsible for all other aspects.

  6. “Happy Hearth”

    Home is where the hearth is - A stylized rendition of a 2D concept.

    Modeled in Maya. Textures hand-painted in Photoshop. Rendered with Vray. Concept by Svitlana Harkusha. Responsible for all other aspects.

  7. “A Dream” (WIP)

    Where knowledge is bound to what is, a dream is the seed of what can be - A visual representation of my childhood.

    Lit and textured in Maya and Substance Painter. Rendered with Vray. Comped in Nuke and DaVinci Resolve. Props from online sources. Fox model by Daniel Moos. Responsible for all other aspects.